Friday, April 29, 2011

Mount and Blade: Warband – day 3.

The part where I try multiplayer.Death by arrow

With Goat_Cheese’s help, do I even have a chance of succeeding?

 

 

 

Probably Not!

This is the part where I try multiplayer

Lots of servers. Reminds me of something that isn't plain sight

 

I had thought I was done with this game, for the day at least, but I received an invitation from my friend Goat_Cheese. Spending most of yesterday (OK, technically earlier today as I write this) in the arena left me with an invigorated feeling of arena-readiness. This feeling was entirely misinformed, as I got my butt served back to me (not even on silver platters, the ungrateful tarts) so many times, I feel I could have easily used them to stack myself a fairly large defense. But My butt-wall wouldn’t have done me any good anyway, I would have died sooner or later.

Fear the goatee

I start on the server spectating, wanting to get the lay of the land was my idea. Reality is I didn’t know to hit escape and pick a team. Red or Blue here, standard team colors, but I later learned that’s a coincidence.

I pick some gibberishy name that brings me onto the blue team. (Blue team, moving out! TF2 sound clips playing in my head, a game I don’t drink newbsauce through a straw at)

I will just hide in this spawn-hole. Safe, right? WRONG!

See those red tickers in the bottom left. Those will inform me every time anyone day, (statistically speaking: every time I die). I stand in this preparation pit before another Blue character spawns behind me, then ungratefully slashes me in the back with what appeared to be a 8 foot long axe [of doom]. “What is this madness?” I screamed into the microphone. “Team kills, or …what?”. Goat_Cheese only laughed at my blatant Newbitude. “No dude, it’s a death match! Kill everyone”

Death by sword Death on a horse
Death by backstab death by ...other death

With whatever default weapon load out prepared, I charged the field and got owned. again and again. I believe it was 11 deaths in before I got my first kill, which was not a well deserved kill.

Figuring out how to switch weapons with coin I was somehow earning (I assume mercy points)

Cheap kills. My only hope!

One spawn area is connected to the next, and I shot at a bunch of fighting dudes through. Nanananapoopoo! You can’t touch me!

But the guy that spawned behind me? He can touch me. And he did. With a battle axe.

30 more minutes of doing my best on the very bottom of the server rankings, I had figured out the basics of playing, such as how to use all the different weapons, upgrade my equipment, and the like. Then this game ended, I got some Steam achievement for winning

Maybe I can do this! ... well, maybe not

I art Elite Warrior! Fear the magical fact that I am a winner of awesome! Or something.

Confidence restored, I continued on to the next map. (which was the same map). But something was different…No good pics, but it was something out of the clone wars!

Ah. The bots. The server decided that adding 40 (count it, 40!) bots would be an idea that falls into the ‘good’ category. As it so clearly does not fall into the 'good’ category of ideas, but rather into the ‘craptastic flamwar botfest pwnage sucky’ category. Also the ‘bad’ one.

A vote was called that ended the bot spam pretty quickly, but I actually did the best with all of the bots. I sat back as an archer and killed the armorless bastards from a distance.SniperCzar? thats mark, not me. Ah well, I am good at sniping in TF2, so maybe in this.

Not that it worked well. I was still on bottom. But whatever, I say! Poo on you with your better weapon and horse-riding-ability-manship! I say poo on to all of that! I am going streaking! I esc’d into equipment and removed all my weapons and armor. Only some cheap cloth continued. Raiding the battlefield I ran away from everyone for as long as I could before I got trampled or beaten or sliced.

Its a clothed streaker!

Surprisingly, I was not declared a troll (eMenace), but rather ignored. This sort of behavior is accepted by small numbers of people. In this case, one. “Let him be an idiot, it means more kills for me” is probably what everyone else said to themselves.

Except for Goat_Cheese. We were voice-chatting (I feel that’s redundant) and he decided to join me. Goat_Cheese! I challenge you to fisticuffs!

What happened next was surprising: Others joined in.

fisticuffs!!!!!your helmets can not defeat me! prepare to be punched in the facetake that! hiyya!
I think I actually landed one here the chaos ensues

The server’s chaos level escalated, some players really not liking it. Most going along with the all-in-good-spirit of fun in a very serious multiplayer game. Some would still draw swords and gain cheap kills, but we kicked one guy who did it and then the center wring was held as fisticuffs center. Fighting with hands a must. Side note: It’s hard to kill people with just your hands!

(sad lonely trumpet playing) doo do dooooo

Sad but true, the fist only action was short lives. Next round, a fresh host of new players appeared and the ones were to busy being killed to explain the (not actually) fighting rules. This means I went back to sucking. (as opposed to sucking, but equally.)

My spout of multiplayer re-inspired my hopes in this game. I was worried I would have to stop doing these write-ups as I failed continually, and the same thing again and again sucks. But messing with a multiplayer server is always fun (in fun-spirit, no trolling, Fuckers!)

that one kill was a cheap one, too

I quit and worked on homework. Bleh Homework! Bleh juggling/unicycling/harmonica practice! I am decided on college (DePauw!), why not spend time playing fun video games!

Also, It’s only $6 now.

I promise I will update other stuff soon, too.

Thursday, April 28, 2011

Mount and Blade: Warband–Day 2

Big Meaty Claws! The game went on sale for $6 today.
Yesterday, I bought it for $30.
ARG!

Anyway, my adventures continue in this time-consuming game! Read on! I included lots of pictures, and don’t forget the alt-text

 


After my humiliating defeat yesterday, I decided I needed to do some training. So off to the arena, where I learned the arts of kicking ass, taking names.
I bet thats what your wife calls you. phbbt.
The Arena is a curious little feature. What you do is arrive and ask the Tournament Master for some dates where one one gets to compete in tournament. He tells you what towns are having them, but this game is complete gibberish, so I opted for the Melee fest.


Prepare for an arrow to this face. Does this game reward headshots? I hope so
Off I went to battle some half-naked sweaty men in furious one-on-one combat!
I should note that I changed the controls. I switched blocking from auto-the-right-block-direction to be based off of mouse movements, from friends recommendations. I also inverted the attack direction. Now I swing my mouse left, and sword swings left. This is opposed to swing mouse left, attack their left side. It makes more sense and is easier.
It isn’t really 1 on 1. It’s more like 8 of them all attack one sweaty old dude. (me)
Just attack each other already!Fear me! Fear me well! oh wait. uhh, nevermind
Here I am, getting trounced by a large quantity of other people, who decide that fighting each other is no fun, and they should all attack me instead. In that second photo above, I am dying dead passing out from the, well, you know – getting my ass handed to me like a Yankee fan running for mayor of Boston.
Otherwise, the enemies don’t attack you at all. They just sort of, well, ignore you. Here I am about to sneak attack some archer.
See this one? He is going to die.
Thousands dead lay before me. I probably killed 4 of them
I got bored of the melee after going at it for 8 or 9 rounds, and I actually made a fair deal of money. 80 moneys, to be precise. I also leveled up a fair deal, and was able to increase my agility, with which I will use to run away like a screaming tween girl towards a Justin Beiber Concert. (Friends recommendation. Thanks for the confidence, friend)
I left to the village center, and still in the arena mental combat mode, I started attacking the first person I saw.
Take that! Maybe it will remind you of your pointless life as an NPC!
Did the guards punish me? Was I  Kicked out? Did I lose street cred? Was I flogged?
Nope. The townswomen just kind of ignored me. This sort of male to female beating and brutality must be common in these parts. Speaking of, I still need to find myself a wife. I returned to the arena and fine-tuned my hulk of masculinity as this is what women find attractive, right?
Look at that silly hat. Where is my bride to be?
I arrived at peasant-villa looking for a women to beat marry. I found none, as the townswomen continued to ignore me. Well fuck them! I discovered on the options screen the ability to ‘Take Hostile Action’ against the small town. I stole a lot of food from them, and fled back to a major town, my plan for the game, as of the second I realized I could just steal from these people, instead of trade. Hmm, being a heartless, cruel, bastard might be the only way to win!
I glanced away from the monitor to check too see if I had received any texts from the ladies. I hadn’t, but when I turned back, I did see a hunky sea raider preparing to drink from my skull. As I am pretty sure this is a sexual euphemism for some act I shouldn’t describe in any detail, I decided not to give in, but rather, to fight!
That isn't very sanitaryPsh, I have willpower on my side. My mother always said I can succeed no matter what
12 of them, and 1 of me. But I have spent at least an hour in the arena, I must be some sort of Mongolian legend by now, possibly fit for statues of some kind (preferably stone). Already townspeople around feat my name. “Hunters are coming!” they cry out in fear! Well, maybe they are not referring to me, but I would like to think so. I charged on like Bronson in Death Wish 3, headed right at the other men. Shooting my –oh wait, I am out of bolts-- erm... Throwing my rocks like an looting crack addict. Dramatic music started up and I felt a surge of hope rush through my clicking finger.
AAAAAHHHH! These suckers gonna die!
My trusty, ‘rusty’ sword at my side, I prepared for a glorious battle where me, on horseback, would slice and dice through these pathetic sea raiders in a similar fashion to the way the slap chop sliced and dices your vegetables.
It's like cheap brain surgery! Except you wont live. and also, you die.
Approximately 8 seconds later, I was defeated. By an axe thrown to (or more accurately: through) the face. It took out 3/4 of my health with one throw. As it delivered a cheap lobotomy, I thought to my self' ‘I need to get me one of those!’ Apparently this sort of brain-smashing weapon isn’t cheap at all, but maybe I can avoid some taxes due to my new status of ‘deceased’, and save up.
1920x1200 resolution causes this game to fart itself, a bit
Oh dear.
I was taken prisoner and moneys were stolen, after a few days of being manhandled around by the traveling brutish homosexuals (‘sea raiders’ – think I don’t know?) (Not that there is anything wrong with that, its just no means no) I found a chance to escape.
Back at the map traveling screen, I quickly clicked the nearest town, where I would recover my resources and see what I had lost in the battle.
That moustache makes you look like a tool, by the way
Oh man. That Did not take long at all! I acted the way my dad does at a restaurant that has messed up his order. I did nothing in my power to cause a scene, and I sold out to the sea raider. 50 moneys stolen! crapenzydouche!! I need that to buy throwing axes! Already I lost my entire days earnings from the arena.
I made it to a town and sold all of the resources from the village-plundering from previous in the day. Well, you can’t sell anything in towns, only buy, because the villages have no money. So I traded for some Iron and left looking for a place to sell it at a higher value.
For the third time I was approached (not in the lets-get-a-drink-later way, but in the I-am-going-to-dismember-you-and-use-the-body-parts-to-feed-the-Siberian-lion-I-keep-in-my-front-pouch-like-a-kangaroo), but this time not by sea raiders, but rather somebody informing my my wallet was too heavy, and he would go about his kind deed of lightening it. At this time I had acquired 6 trusty village idiots, and figured I could take these 12 men! I mean, look at me! I must be 70! Experience is surly on my side.
Oh dear
It wasn’t. It took all of 2 minutes for my entire band to be killed (none wounded, all killed). My method of strafing around them and throwing rocks did very little, mostly because throwing rocks is fucking useless. My other strategy of not moving and swinging my sword around-- missing all of them. It too, did not work. I had not practiced horse-top fighting, and I could feel my health dripping away. Or as you see it in the picture, I could feel my health not being there anymore.
For my final act of the day, before closing the game in frustration and typing this up, was to return to a town and to an arena.
Another thing I noticed about the arena mode is that the other people, when not all deciding to just attack me, do sometimes attack each other. Only they attack the other person I am about to kill, stealing my kill. My damage/kill ratio is a little off, and this is causing me not to win the rewards that I should.
Think you have anything on these arms? Look at them. I must be a monster. Of muscle.
I discovered in the menu that the G key will drop weapons, so I figured a little bad-assery was in need to heel my repeatedly mortally wounded ego. This did not fail as hard as you would expect. Or at least not as badly as I anticipated.
a ManBeast lays down, naked, in the snow, after being slain. Note the 8-pack.
Although I am not saying that it succeeded.

Wednesday, April 27, 2011

Mount & Blade: Warband - Day 1

Go Google some information about this game if you don’t know anything. I didn’t know anything, but I do have two friends, one with 391 hours the other with ‘oh, well over 700’. So I figured with two seasoned pros to get advice, I could enter into what is an open game. My feelings on open games? They don’t work for me. unless pure sandbox, like minecraft, I prefer my stories to be told for me. But whatever, lets start the game.
tough decisions
The first thing I have to do is select my characters Gender. But unlike other games, where this amounts to little more than ‘boobs/no boobs’ for display, this actually means something. It will affect my outcome of the game. Oh dear, I hate this. I played through spore 4 or 5 times, mostly because it’s a fun game but also because I wanted to see all the content. But aside from content loss, choices like these … I usually make the wrong ones. Fuck! I mean, right?
After Deciding my dad was a chief, I had to pick my own profession.
something about depauw
I decided to go with university student, because I felt it would fit. Yes, me, the scholarly one, Yesterday I decided on DePauw as a college!
But why write about interesting college choices when there are video games to be played? Am I right or am I right? I am not right? well go suck an egg, I am doing this anyway.
Wanderlust was a indy game i played way way back when. Perhaps this is why I picked this future ruining option.



So after my incorrect choices lead me to more incorrect choices (should have gone with Person Revenge!)  I was thrown into the world.

Wait, no I wasn’t! I had to decide what I looked like!
Change the right sliders, and jesus appears Character appearance editing Screen

Sexy BeastMy final look. My goal was a weathered old beaten man who decides, perhaps too late in his life, to complete two items on his bucket list: Get married and become a Vassal. These are elements of the game, mostly becoming a Vassal, which means you own over people and are sub king. I guess you can go from there to being a king, full-fledged, but I don’t know. The other goal is to get married. This is not a major part of the game, and actually it can deter your own character quite a bit, but hey, I already know I don’t want to play through this game ‘the official’ way, so a non-standard goal may just be the thing.
So what is the first thing the game does? Tries to kill me! But I showed that thief, tough him a lesson. I am a stern teacher, preferring the knife-to-jugular over the Socratic method.
Some random ginger saved me, and now I, after agreeing to be his bitch or, wait –- I didn’t agree to that! -- decide to help save his dipshit brother from getting kidnapped by some pillagers, or something. I wasn’t paying much attention to the text bubbles. (My friends told me to stop not paying attention to the bubbles)The end result was a battle with some rebels, me and my 5 hired goons against some angry man throwing rocks.
Rock throwing pussy about to be beat
Really? Rock throwing? After we delivered our ass-pounding message of ‘don’t steal’, I was actually able to acquire some rocks.
Here I played for a bit and forgot to screenshot my adventure, but the rocks came back. They returned as my only range weapon with ammo as a caravan I was supposed to be escorting was getting sorely raped, prison-bitch style. The rocks I was now throwing did little damage as I witnessed my crew (now up to 12 untrained, but surprisingly loyal men) get slaughtered and their intestines removed and used to make condoms that the pillagers would rape our wives with. So I guess there won’t be any bastard children, but still – pretty demoralizing.
After I lost (9 dead men, 3 injured) I quit the game. I will return tomorrow with more screenshots and commentary as I stumble my way through this game.

Monday, April 25, 2011

New Years Resolutions

  • Use more . . . dramatic pauses
  • Listen to more music, expand library
  • Collect data
  • Read more
  • Be less of a dick sometimes
  • Practice Harmonica more
  • Not have a new years resolution

Yeah, a few months late. I found this in my drafts folder, I had forgotten to hit ‘publish’

Saturday, April 23, 2011

My life is funny

I was showing some people the drafts on my book, a collection of humorist, er.. articles, and they asked me where I come up with the ideas. I pulled out the notebook and said ‘from here’. This, of course, did not answer their question. Where do you get the ideas you write in the notebook? I looked at them quizzically and pointed all around me.

You are my source of material. Life. Everything around me. I see a goose laying nest in a trashcan in front of a blockbusters. That’s funny. Nobody is going to disturb the bird. in front of a blockbuster.

Or this conversation (IM) with a friend who is having girl problems
ME: but take solace this fact
ME: many girls are out there wondering why no guys seem interested in her
William: Lies, I am sure.

My girlfriends mom asks her girlfriend “Hunter is just one of those people that is always laughing, isn’t he?”

Yeah, I suppose that’s perfectly apt. Look at the world and laugh with it. If you can’t laugh with it, laugh at it.

Friday, April 22, 2011

The most important part of a game is its beginning

The hook.
I know it’s sad. It’s sad for developers, It’s sad for consumers. All of that content that has been worked so hard on is, for the most part, being ignored. For a few different reasons, people are not playing through games to the end.
Why not?
Well, I can tell you. I am one of these people who stop games after starting them. My friend Ben, he puts hundreds of hours into few games. (Notably: Mount and Blade: Warband, Minecraft, Garry’s Mod). I seem to put few hours into hundreds of games. I have not beaten as many games as I would have liked. Recently the ‘done with’ list of games which I have beaten include VVVVVV, Call of Juarez: Bound in Blood and Bit.Trip Beat (for the Wii). Also notable are Portal and Portal 2, but I do plan on going back and playing these games through again. (Portal 2 for second time, Portal for 4th or 5th, I can’t remember). So why do I play portal again instead of picking up Greed Corp, Rainbow Six: Vegas 2, Assassins Creed, Max Payne 1&2, Bully, or Far Cry 2? (never launched any of these games except Greed Corp) Well, for the most part these are big games. They require large time commitments. It is easier for me to launch a arcade type game. By arcade, I don’t juts mean Geometry Wars or Bit.Trip, I mean any game that doesn’t really have a level, campaign, or story mode. This is Team Fortress 2, Killing Floor, Flotilla, Swarm Arena, Multiwinia, That sort of thing. TF2 still wins as game I have put most time in (probably not ever, but in the last three years). 98 hours is a long time for one game to hold anyone's attention*, and TF2 has done well? Why? Is it the updates? Well, sure, but the updates are the reason I am not playing it right now!
*I probably have put more time into minecraft, but I (luckily, IMHO) have not logged those hours. Days.
Let me get back to the point, The most important part of a game is its beginning. Lets take Trine for example. I wrote a long piece on it (mostly) yesterday, after playing it for an hour. Will I pick it back up and keep going? Sure, but if something doesn’t change in the boring level design (admittedly, I am not far in the game) I will just drop it and play something else. What I do have is options.
The game needs a hook. Games need to grab us from the beginning. Often, this is not by throwing us in some huge action sequence and give us a taste of the game. If the game is story driven, It may juts be by showing us an interesting story. Portal is a good example, a better is Half-life. When do you even begin half-life? After what? 20 minutes of that rail? And that damn tutorial level?
Look 2 posts back about what I say about Crysis. The first level is very important. It shows us how to play and shows us what to expect. Puzzle games have this easy, they just introduce the puzzle mechanic. Surprisingly, adventure games also have it easy, because you just look at the story you wrote for the game, and start at the beginning. Then you playtest and make the level work. Look at that last sentence. I think developers may be spending too much time refining their epic boss fight and not enough time properly starting the gamer off on the right foot. If I enjoyed the first hour of gameplay, I am more likely to sit through the rest of the game. Go ahead and start a game of slow. But do not be mislead, When I say slow, I do not mean boring. I don’t mean ‘uh, make that level longer. More useless platforms’. What I mean is have a lenient learning curve at the beginning. Give them obstacles that show difficulty but that they can get past. Too often games have levels that act as walls. You are fine up to here, but 1/3 into the game you can’t get past that one giant shadow of the colossus and toss the controller aside in favor of GTA or a racing game, something you can just pick up. There is something to be said about the resilience of a gamer. Before you blame me for being a quitter, realize the amount of time I have spent in Super Meat Boy, a notoriously difficult game. Its short levels act as often checkpoints, and you can skip a level if you get stuck, so while it is insanely difficult, it is open to players not giving up.
Darwinia is another example. I have just gotten past the first level, and I have put half an hour into the game. I don’t feel like I have accomplished anything, but playing multiwinia is showing me what I could be doing in single-player form. The game is supposed to be brilliant, but I haven't played it that far yet. The checkpoint is just the beginning of the damn level, so when I die its 20 minutes lost. Yet I plan to try again, but look, over there, Minecraft!
Checkpoints. Saving. Have them in your game. Have them often. A boss may kill me, but I won’t go fight it again if it means replaying the entire bloody level like an ADD kid learning piano. Replaying levels is something nobody wants to do, In my opinion.
Maybe that means shortening your game up. Condensing it to get rid of boring, repetitive levels that drive away gamers. Yeah, content will be missed, but that is the media you create in. You want your game to make the player attempt to unlock everything, not force them too (IE: Portal, Portal 2). Filler levels just screw with difficulty curves, and add to the whole ‘wall’ thing. Who says games need at least 8 hours of gameplay? Take Portal for example. 2 hours or so long, one of the best games of all time. Have your game be as long as it is, not as long as you think it should be.
The hook may be important for getting a gamer to play, but the hard part is getting them to play again. Pick it back up and try the level again, keep going through the levels. Continually add interesting things.
Maybe I am nit-picking here. Maybe this all goes back to me just not being good at gaming, since other people seem to be beating half-life with ease. Many other people. Hmm, I should launch that one again. (Then move on to half-life 2, and its parts.) But will I? Eventually, but Multiwinia, TF2, and Killing Floor are just more inviting.

Thursday, April 21, 2011

This post is probably about Trine

What I think so far, one hour after playing.
Man, I wish this game wasn’t so boring! I picked it up at the humblebundle, which is a fantastic idea and I love it (have bought every one so far, plan on continuing to do so). So most of this complaining is really not worth anything, because I didn’t pay crap for this game. Now I am going to switch back and pretend that I bought it for $20, which is what it sales for and thusly how much the developer values it.
Go ahead and start complaining, I am writing this review to soon! I should play more! Well then don’t consider it a review! Problem solved.
Perhaps I just am not any good at video games, because it is often hard for me to get into them. I find my main problem launching the games, once I begin I am obsessed like the rest of us, but its ‘I could spend this time juggling’ or ‘I could spend this time interacting with females’. When I do remember that I am a gamer, and subsequently all of those thoughts go ahead and launch themselves out a window and towards a conveniently placed but unexplained spike pit, I launch the game and get going. Speaking of unexplained spike pits, that seems to be a theme, isn’t it? At least in Mortal Kombat you could say “That’s not the point now, is it?” But I am playing an adventure based puzzle based leveling based Physics engine based– wait, what am I playing here? What is this game trying to be? Lets assume it isn’t trying to fit features in one box (which it does not appear to be) and just takes little influences from here and there. There are three characters you can play as. A Magician, A flexible hot chick thief, and a knight. Not the most original characters, particularly when we refer to them as ‘thief’ or ‘knight’, but this isn’t the point. Pressing the 1,2,3 key on the keyboard switches them out like weapons in any other game. And why do we switch them out? To take advantage of their weapons, I mean, unique abilities. The magician can create boxes. (and platforms, probably other stuff, but I guess I haven't gotten that far yet). You create the stuff by drawing squares with your mouse. The time it takes, and my propensity for having my rectangle be not god-damn-square enough makes this very frustrating. Particularly when I am rushing, lets say this is because 5 or 6 skeletons are attacking me and I need to draw some squares to create my steampunk box that will crush them like ants! oh wait, I missed. Oh wait, I’m dead. No problem, I can just re-spawn as one of my other characters. This is probably one of the only reasons that the game chooses characters over weapons as a mechanic. It is unnecessary gameplay wise, and gives the developers 3 times the number of 3D characters to animate. Already I am tired of the jumping animations, but this is a small complaint.
My real complaints so far are with the actual platformingness of the game. I always hated platform games that made me backtrack, or treated the level as not a simple side scrolling obstacle-get-past level. Fuck you, Castlevania. I despise these large levels where I don’t have a minimap and have to run around back and forth trying to find the puzzle to solve. The whole thing is the puzzle? Go right? Pull the lever (or in this game, step on the hard-to-see/distinguish from background button) and then go left and fall down the opened hallway. Not something I haven't seen before, but I don’t like it! It may be clever to look at the whole level and say look at this neat puzzle, but when you have to zoom in and solve it without knowing where anything it, it just doesn’t work. This is a general complaint, it hasn’t happened much in this game so far.I hate not knowing where the damn key is so I can open the stupid door in yet another dungeon in yet another castle. Thankfully this game does not have a key-door puzzle (yet!). What it does have is annoying physics-based puzzles. It has this, but no real physics engine.
2011-04-21_00001
Take this image for example. First I tried using my night character, and pushing the spiny swastika around. This actually got the thing spinning, Newton's second law out taking a piss at the time, but otherwise was useless to me. I became my mage and made some boxes that spun it up. Puzzle solved! haha! Let me just jump off and, oh damn, I fell.
This brings me to my second complaint, one which is pretty much the same for all 3D objects in 2D world platformer games. Its difficult to judge exactly where you are supposed to land. The objects, in their being rendered in a 3d world, stretch across the x axis, and often I try and jump onto one and miss. This is not the game I am supposed to be beating, this is jumping onto a ledge, or mysterious floating plank of wood. The reason I stopped after an hour (I will pick back up, don’t worry) is because I was too damn frustrated. At least give the character a nice wide hitbox, which is somewhat present on the Thief character (the jumpy chick), she is too busy being dead for me to use her. She is dead because all I have done is used her, only switching to knight when I hear one of two different enemies I have been presented with so far. (and one painfully easy boss, in fact, the AI is pretty stupid and predictable. Not that I have a problem with that)
2011-04-21_00004
Yar! Shoot that arrow at the floor! Why are those spikes there? Is that a mushroom? What is with the dust camera filter? Why is there a fence? Make sure I don’t suddenly gain the ability to walk along the z axis and fall off? Nope, its just for show, another thing my brain needs to cognitively identify and say ‘not intractable, avoid’.
Here is another thing I dislike about the game:2011-04-21_00002
This element. I know that ever since the half-life series, every physics based puzzler needs a see-saw of some sort, but really, what the hell is this? I have to angle it, jump on to the top of it, then let it keep spinning so I can fall off, or jump just in time to miss another platform. I have already encountered 3 or 4 of these things and I am not far in the game at all. I really hope they go away, it is a game that points out how flawed the platform mechanic is in the game. It makes me frustrated.
2011-04-21_00003
I think its sad that when I first raw the cobblestone floor the character is standing on, my first thought was “shoot a portal!”. I am good at portal, at thinking with portals, but it has infected me while playing other games. “This level would be easier if I could just portal up to that ledge”.  Also, is that a D-pad back there? Maybe I am dying in this game because I am too easily distracted by all the flashing lights and sounds.
I knew from the beginning I wouldn’t even try to get all the potion's (which come in a few flavors thus far, health, energy, experience, and the like). I found out the game has a level-up-some-traits part to it and now I realize I probably should go back and get all the little green glowy vials. I really don’t want to do this. I have never been one for 100% completion because it is boring. I am playing the game to beat it. I know I have beat it because usually credits roll and it says “the end, congrats” in sparkly flashy letters and maybe some confetti drops down and cheery music plays. I won’t turn around and play the whole damn thing again just so I can tell my friend I collected every coin. Coincidently, I did collect every coin in Super Mario Galaxy, well, that’s not true. I did it with my friends during a 24 hour marathon. After which we looked at each other and said ‘That was neat, now what’ and then ‘Lets do it again with Luigi’. Many hours later, we looked at each other again, said ‘that was neat, now what’ and then left my basement and had our eyes burst into flames by the bloody sun.
Where was I? Oh, right. Trine. I guess my complaints are not really with this game but with this genre of games in general. The last time I played a 3D, 2D platformer was when I beat Lost Winds on the Wii a few years back. I enjoyed that game, but sometimes had the same problem I do here with edge-recognition. Other games all have this same problem. My question is why not go 2D? making a 2D game does not make you a cheap developer. You may think that it puts you in a category with online flash games, but trust me- it doesn’t! (no fears). Not that there aren’t good online flash games, but I digress (for once).  Just because the game is 2D does not mean it isn’t good! For example, Braid. And yet it Moves. VVVVVV. Super Meat Boy. The Misadventures of P.B. Winterbottom. Toki Tori. And this is just going through my game catalog (2D platformers). Sure, you may want to set yourself apart from the indie crown and present yourself as a ‘rea'l’ game company, and there are a lot of successful platformers that blend 3d and 2d well. (say, New Super Mario Bros). But notice how thin those are. It’s 3d, but only just. The platforms are for the most part perfect cubes, no artistic angly bits of non-land-on-able brush that hangs over the end (the latter not a problem with trine specifically)
I do not know the back story, I skipped through the intro bit (ok, the intro was actually a character introduction, playable (a good idea, high-five), but I skipped through the cut scene parts)
2011-04-21_00005
I stopped playing Trine when I got here, Moving the spikey balls (really? any explanation given? No? Maybe I am not far enough to know why the hell there are a bunch of booby traps (hehe, booby)in what looks to be the MASSIVE basement of the wizards, and the knights house!) But why has never been a problem before! (Stop making jokes that princess peach got captured again, you don’t play Mario for the story, do you?) (Not that story is something to be ignored in games. Case in point: Portal). The worlds worst testicles spikey balls killed both my knight (shield only stops one direction, balls all around me!) and my thief. (jumping over didn’t work). I reluctantly grabbed the mage and started fondling the games balls. I mean, I rubbed them around the screen. I mean, I clicked and dragged them (ooh, magic) to the other side of me. This happened until one hit another, rolled back my way. I stopped my current magic ball molestation to stop the one heading towards me, but I seemed to forget that the one I was currently molesting was now hovering directly over me, no longer being kept aloft by my curser. Oh crap, died.
The level design of this game looks like it was stretched out, to provide more gameplay. Repeated level bits everywhere and it is long and boring. I can see that I will have to backtrack (lazy, really, just a time-filler) to solve some puzzles.
I did watch one trailer with co-op, and saw what the game wants to be in its heart. The co-op of this game looks so fun, I actually bought it for a friend. (Instead of buying them Bloody Good Time, which is a bargain bucket game). Yet to try it, but it looks promising.
Hopefully the screens have shown you how pretty the game is, I will credit it to that. Sadly, the pretty-ness is terribly distracting.

More later when I play more. Later.