Wednesday, April 20, 2011
Linear VS. Sandbox Games
It is hard for me to say no to making games open. I want innovation and creativity. But We seem to have lost that. This is a problem with little big planet, minecraft, spore, and other similar games. Users are not level designers. We will make shit. We will make YouTube videos of us playing with out shit. But those games are designed with that in mind, from the beginning. They are sandbox. They are supposed to be that. This game over here? Not. It doesn’t work. Lets stop that, shall we? Hey, you, developer! Stop making me make these decisions in your non sandbox game! Just tell me what the fuck to do! That guy? Do I shoot him? yeah? ok, cool. done. now what?
Maybe I want to be babied. But studying that game to learn what environment indicators (what 3D models mean what) is not something I should do in my games. Or at least, I don’t want to. I don’t want to rely on my ‘ah, that door, that can be opened, let me go there’ abilities. I would rather rely on my point and shoot abilities in a shooting game. Developers, take it down a notch. Look at your game, look at what it is supposed to be, what it wants to be. Make it the best damn that, that you can. Innovate somewhere! But do it from the beginning, not as a late addition in an attempt to have a unique game.
I stop playing games because I get stuck. Stuck on a puzzle? maybe. Stuck cus I cant drive fast enough, or shoot enough heads, possible. But most likely, stuck because I am wandering around pointlessly and without goal. GTA at least had a lot of different things to do! Your game doesn’t, and suffers from that. These games are bogged down in side-missions and quests and I have forgotten the whole storyline. Poop!
I wish I could name more examples, but a bad one is the first Crysis. I could not beat the first level. Yeah, really. I will man up (man down?) and admit it. The ambiguous level had a steep curve. It started out with a 5 min long learn to jump, crouch, move, run, etc. Then I kept walking 'to the location’, the objective told me, ambiguously, uselessly. Oh look, I seem to have pissed off the British armada of foot soldiers. Kill a few, not all, walk into ambush, start again. Maybe I walked into the wrong area? Enemy headquarters? Bad Idea? Sounds like one. So where should I go? I don’t know! This empty hut? Hey cool, ammo. Thanks for that. Where is the objective? oh wait, I got killed. Now I need to start again, with the walk, crouch, jump tutorial. Really? Either too steep a curve, or the mechanics are not introduced slowly enough. (you can jump no. Go kill those people. (wait what? – ahh!)). It’s OK to start a game slow, pacing is important and I guess I just failed. Online didn’t help – who makes a walkthrough for level 1? really? So I stopped playing this fun game (multiplayer is, was, fun!) because I got frustrated with, what I voiced at the time as ambiguous objectives and level design (still a problem), but now I source it at a quest for open-ness in games. They let us approach the enemy in any way. This is cool, but can you tell me your recommended method? at least? Star Fox’s Peppy type pop up (“Take those out from a distance, cadet!”). Openness lets me ignore this, but not telling me at all? lame.
I conclude my rant with If you are going to be open, spend time on it, playtest it with people who didn’t design the damn level, and make sure you want your game to be open. Please.
While GTA is on my mind Its AI makes me cry tears which I drown myself in, the game was cartoony and fun in its origins but loses more and more of that, turning towards realism with every step. I hate this movement in games, because the focus should be on fun! Also, the newer ones, vice city being the one I played the most, is repetitive and boring (until you use cheat codes and create havoc, but even that gets old). The AI sucks. OK, small GTA rant over.
*98% before I got a life
Wednesday, April 6, 2011
Mills Mess Explanation
Prerequisites (and to be fairly good at them):
- Reverse Cascade (outside – in/overhand)
- Under the arm
At the same time, when you are catching the ball that was tossed by the under the arm throw, throw that one outside-in/overhand. For now just throw it all the way over. If you keep this pattern up, you will have one ball in the center of two other balls that are flying over and under around it. The trick that makes this mills mess is, on the overhand toss, only toss it into the center of your body. Let your other arm (crossed, above) stay out of the way before you catch it with the other one (crossed, below). Now you should be doing mills mess.
Remember the path the balls are taking. They all seem to be following each other in the infinity sign/sideways eight pattern. Keeping this in mind has helped my mills mess drastically.
Don’t forget your tempo, be patient with the second (uncrossed arms) toss. Wait for the previous ball to hit its apex for each toss.
Also, here is how I learned mills mess:
http://www.youtube.com/watch?v=GiMHQ7nOa0k
Saturday, March 19, 2011
Juggling
Sunday, February 27, 2011
Cake/Prom Follow up
Stack 5 of these cookies with icing in between layers.
Put “Prom?” with sour gummy worms on top.
Bake delicious, delicious, ineffably delicious truffles (funfetti ones!)
Try not to eat all of the truffles.
Bring cake in box to dinner where girl is at, bring friends.
Girl doesn’t notice box with cake. Perfect. Dinner ensues.
Plates un-cleared, No room on table everyone stands to leave… present cake at later date. Return to house.
Spend 30 minutes wrangling friends into TV-room.
Get movie going (It’s kind of a funny story)
Ask if anyone wants drinks, food. Friend says desert. Girl says “desert? What do you have?”. I’ll show you.
Return with box. Girl never saw it at dinner, so it’s safe.
Girl distracted by other friend. Wait patiently.
Wait more patiently.
Open lid of box. Present cookie-cake, truffles, prom?
Yes!
Watch movie.
Monday, February 21, 2011
How to bake a vertical cake, or something else similar
Where does this put me?
Simple. I have all of the best parts of asking someone to prom and none of the worst. I don’t have to worry about her saying no, and I don’t need to be gushy romantic serenading. (It has it’s place somewhere, but we’re “just” friends). It leaves me with an awesome chance to be creative and funny. In other words: Vertical Cake.
I asked a friend for advice on how to ask, and he said bake a cake that says “prom?” on it. That would be cool, but what if it wasn’t the icing that says “prom?” but rather, the cake itself. The cake is cut into the message ‘prom?’ and put vertically, reading prom? upright.
That’s the plan right now. I think I might put bacon bits in the batter, but other than that it’s actually fairly simple. The problem is execution. Can cake support itself? Can it stay balanced? Do I need to add some sort of rigging system, on that note, what if I hung the cake from the ceiling? Why? …Don’t ask stupid questions.
More thought and planning is needed to execute this radical baking maneuver, so I will stop typing as a way to avoid doing math homework. Updates to come, probably.
Sunday, February 20, 2011
More Paranoia Postings
Before I get into that just want to update that I am making progress on the couple of card/board games I am designing. Fun stuff.
I keep a notebook with me on all times. This is because it is useful to have on me. Recently, a friend asked me why. I told him it is useful to have on me. He said “ok, but why?”. Good question. After some meditating, I realized it comes back to my paranoia. In truth, me memory is not that bad. If I come up with the idea to bake a bacon-cake (whatever that means) or a mechanism for a card game, most likely, I will be able to remember it later. But that isn’t one hundred percent. How many ideas do I have that I forget? The first step is logging. In fact, the simple act of writing things down, making an action on the thought, usually is all that’s required to help me remember. That is partly why I don’t have an organizational system with the notebook. No sections for ‘food ideas’ or ‘game ideas’ or ‘story ideas’ or ‘doodles'. The system is organized by date. As in, I write whatever it is at the farthest point in the moleskin. (Has to be moleskin). Flipping through the notebook later is very eclectic, and – while reminding me of some beautiful things, such as shark-ta-squid, mostly its things I already remembered and acted on. But there it is, in my notebook, archived for all time. Additionally, many ideas, such as song lyrics or story ideas, get put in the cloud. I have a very large collection of Google Docs documents. Am I going to forget everything? Anything? Without the notebook, maybe. With, no. If I lose the notebook, which I have before, I figure things out.
Anyway, I keep a notebook with me at all times, because it is useful.
Wednesday, February 16, 2011
We need card games and programming
That multitouch project you all may know about? Yeah, I have moved away from flash and into the world of JavaScript, HTML5 and other niceties with web languages to create the interface. How? Firefox 4 beta multitouch support. More information later, perhaps.
Now I am up to two very realized card games that only need a little bit of polishing. One is the devils assistant, see a previous post, and the other involves rescuing orphans from a fire. (or cats from a tree, or mining for gold, or otherwise level-up-until-repeatable-collection mechanism).
I need to sleep more.